
Per le persone che non sanno smettere di uccidere i giochi è un’iniziativa che mira a mettere in atto leggi per fermare l’improvvisa e totale rimozione dei giochi acquistati dalle persone.
Se questo è un po ‘vago, pensa "l’equipaggio" Ad esempio un gioco di corse con una storia focalizzata sul giocatore singolo che si trovava su un server sempre online. Quando la compagnia di gioco decise di non voler più ospitarlo, hanno chiuso i server e quindi hanno reso chiunque abbia acquistato il gioco incapace di giocarci più, anche se il focus per giocatore singolo Heqvy significava che avrebbe dovuto essere possibile giocarci offline.
Ci sono molti casi di questo in tutto il settore in cui i giochi che vengono acquistati e pagati improvvisamente scompaiono per sempre senza alcuna responsabilità.
La Stop Killing Games Initiative vuole costringere le aziende a dare alla comunità gli strumenti per mantenere i giochi in esecuzione dopo la fine del supporto ufficiale. Ciò non avrebbe un impatto sullo studio oltre a fornire gli strumenti e andrebbe di grande beneficio ai giocatori che possono continuare a giocarci.
Ora dove questo diventa interessante per R/Belgio Apparentemente è un gruppo di lobby in Belgio VGFB Ciò sta usando tutte le tattiche di spavento standard dei gruppi di lobby per influenzare qualsiasi progresso politico che sarebbe possibile.
Ora non so cosa potremmo fare esattamente come comunità, ma personalmente trovo il comportamento di questi tipi di gruppi spregevoli e vedendo la clientela che rappresentano questo non sembra diverso (quasi tutti hanno una lista di lavaggi dei lavoratori e comportamenti anti -consumatori) e volevano mettere i riflettori su questi scarafaggi che lavorano al buio e usando i nostri nomi per farlo per farlo
https://i.redd.it/pg6tnrr91bcf1.jpeg
di ThaGr1m
8 commenti
Thanks for bringing this to my attention. I work in the gaming industry and I signed stop killing games as soon as I could. I had no idea VGFB was lobbying against it. I’m going to reach out to the author.
[https://vgfb.be/statement-stop-killing-games/](https://vgfb.be/statement-stop-killing-games/)
The new trends to make money are remasters, re-releases, and purchasing isn’t owning. Obviously, with all these factors, no game company could possibly like the idea of being obligated to leave games in a playable state ; why get a new one when the old one works fine? Maybe people will realize that the remaster is just bloom? Worse, they might replay the game instead of purchasing a new one?
All companies that care about money before gaming will logically be against it. And then, there’ll even be decoys, to claim it isn’t just big companies. Like I suspect this weird group is.
This is partially misinformation, they are members of a european gaming industry cooperation, it is the cooperation that lobbies against it, not directly the companies themselves/ even if a few of those companies were against the lobbying; the cooperation would still lobby against. So this is not definitive proof that all of them are evil (most of them are, and are most likely using this organization to hide behind if things go south)
Just wanted to add the detail
They even released a statement: https://vgfb.be/statement-stop-killing-games/
There is the guy’s phone number. Let’s take turn at calling him?
Gaming companies with big money investments are being steered by investors. The investors have been talked into thinking that “live service” games are the future.
This is a model of perpetual income. In theory, purely in theory, if you get a game off the ground with a decent amount of people playing it, you can get a release cycle going and people spending money on it predictably.
It’s an investors’ wet dream: eternally recurring income. Predictable money in their pocket.
The issue with live services is that most of them are pretty shit. There’s only a handful of really good ones.
Also, it really wouldn’t take a lot for the market to get saturated. If a person’s going to dedicate to playing something, that leaves little time for other such games.
Increasingly, these games ask for daily logins, daily quests, in other words: loyalty and spending time on them only.
Imagine doing multiple of those, and even giving them money for the privilege of taking as much of your time as they can.
The alternative is to build a single-player experience and hope you get enough sales to make a decent profit.
The weird thing is: they’ll try to argue that that is more uncertain. As if sticking daily login quests in your boring live service will guarantee more income.
It’s all just money. Follow the money.
What a shocker, national associations and prominent publishers with studios in the EU are in an industry group together like literally every industry ever.
Larian studios is chilling though :))
Damn, what a weak statement. Now I signed the petition.