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    13 commenti

    1. soulmole1980 on

      Couple of comments here that think this is banning games with killing in it. Haha

      It’s about buying a game and a couple of years later you can’t play it anymore because the company has ‘killed’ it.

      The petition is to ban that practice by developers and studios.

    2. CheerilyTerrified on

      Signed now

      For those who don’t know, this (possibly badly named) initiative aims to prevent video game publishers from disabling or bricking games. It would mean that if a company decides to cancel a game, particularly those you have to connect to the internet to play, the customer who bought it should still be able to play it even if there are no more updates or customer support. 

    3. pixelburp on

      > This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state.

      I think “a functional (playable) state” is the kind of definition that’d prove to be very tricky to enforce, or implement with Multiplayer games especially, but we live in an era where we own _nothing_ we “buy” anymore. Music, film, video-games, books; it’s all digital leasing but with prices in excess of old physical products.

    4. DeePeeMac on

      I played killing games all through my youth and so far I haven’t killed anyone IRL.

    5. rugbygooner on

      Could you post a title that actually says what is about next time?

    6. linef4ult on

      “Pirate Software” enters to chat to have a rant why SKG is bad.

    7. Annatastic6417 on

      At first I thought this was a petition to stop “killing games” like fox hunting.

    8. Alastor001 on

      Great initiative.

      The other thing that needs to stop is dying of old games due to lack of softcopies / degrading media. I am talking about those old games that can only be played on emulators, especially those that had limited release with very few or zero uploads, with original media close to expiry. Where publishers / developers do not release the code / assets, do not remaster and delete all leaked copies. This is how games are actually lost forever.

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