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    18 commenti

    1. CataphractBunny on

      Croatia at 167%? So proud. *tears of joy*

      Alexa, play the Croatian national anthem.

    2. QuestGalaxy on

      Why is the UK included in the petition?

      Edit: Or wait, that was another “local” petition right?

    3. LeroyoJenkins on

      Impressive!

      If only gamers showed this level of interest and activism towards actual real world problems…

    4. Fluffy-Republic8610 on

      I have to say you have done an excellent job on this campaign to make it stand out from the crowd.

    5. This Canadian voted in spirit. So +1 offmap to the left a ways.

    6. TheOhNoNotAgain on

      I don’t understand the math. 137% in total, but only a handful of small countries are below that.

    7. Glass_Test_9944 on

      Woow, good job everyone and Finns killed it. 💪

    8. Pale-Philosopher4502 on

      Notice how the most developed countries plus Poland have the highest percentages

    9. OdeKhan44 on

      Nice, all the 3 swedes did vote like 4 times, almost 5 times over.

    10. Lindberg47 on

      >“Stop Killing Games” is a consumer movement started to challenge the legality of publishers destroying video games they have sold to customers. An increasing number of video games are sold effectively as goods – with no stated expiration date – but designed to be completely unplayable as soon as support from the publisher ends. This practice is a form of planned obsolescence and is not only detrimental to customers, but makes preservation effectively impossible. Furthermore, the legality of this practice is largely untested in many countries.

    11. BelowXpectations on

      is this about stopping games where you kill, or stopping some attempt to kill games as a concept?

      *Or is it about stopping games where you kidnap someone only to turn them loose barefoot in the woods at night and hunt them?*

    12. Matteracecall on

      Hey, im new to the initiative and i need some better understanding what it intends to do

      I love public initiatives like this so please dont read jt as crticism but genuine interest.

      So from what i understand, the initiative wants to target the issue that games are no longer playable after some time.

      1. Has that been proven to be a deliberate tactic from producers? Do we have an example where this was actually proven?
      2. Games naturally are the product that ages as technology develops. If there is a requirement for keeping it up to date, its a cost to the developer. Who will pay for it?
      3. How do you want to avoid a subscription based service that seems to be a solution for this?
      4. How do the IP rights work with video games? Is it forever or something super long term?

      Thanks

    13. umotex12 on

      you can clearly see which nations are more terminally online – more darkness, PC culture instead of consoles, meme culture etc.

    14. FunExtension7326 on

      We are close but not finished yet. To all who had yet to sign, sign it asap. As of currently 93% of the overdrive.

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